Computer generated art? Old skool!

After having spent a couple of months whether there is an area where I could combine my passion for computer science, AI, 3D, music and the cutting edge of the digital revolution I decided to focus all my effort at tools that turn semantic descriptions of an experience into an actual experience. Whether it is real or virtual, and whether it is a game, a movie a live event, or something completely different all together. I will explain this in more detail in subsequent posts, but for now it suffices to highlight a novel area where I can flex my skills and satisfy my curiosity. During this 'soul searching' period I took my oldest son on a trip to Bremen to hang out together for a few days in a wonderful town. While stumbling through Bremen on the first rainy evening we passed the Kunsthalle Bremen, a museum dedicated to graphical art. A poster with that day's program hit my eye coincidently telling that there was a exposition going on called 'PROGRAMMIERTE KUNST. FRÜHE COMPUTERGRAPHIK' and that night would host a talk by someone called Frieder Nake. To be honest, I didn't know who that was but I was intrigued by the description and persuaded my 14-year old son to join me on an evening listening to a German speaking professor at a museum. Quite a large stretch for a 14-year old boy, I can tell you. Both the exposition and the talk were really great. It turned out that Frieder Nake was one of the pioneers of computer generated art (together with Michael Noll and Georg Nees) , going back to the early sixties! I was flabbergasted to learn that many of today's insights were already discussed so many years ago (and I'm no newbie to computer history). Of course, we have come a very, very long way, but some of the fundamentals were already there 55 years ago. What a coincidence to bump into this legend in such a way, and what a great way to find out I'm part of such a rich history.